Virtual Reality has been a buzzword for a long time, but it has genuinely arrived only recently. As the devices have become more mainstream and VR has begun finding its way in our daily lives, we must pay attention to one of the most critical areas of VR applications: gaming.
A brief history of VR
Though the term virtual reality came in the 1980s, steps to make VR a reality were taken in the 1950s itself with the Sensorama. Over the decades, VR kept coming in and out of mainstream development. However, the primary objective of developing VR was to provide simulations. Entertainment was yet a far-off dream.
With the 1990s, things started changing as the Sega VR arrived. The headset was part of the gaming console, and despite being a failure, it emerged as the stepping stone for future VR projects.
In 2010, Oculus entered the VR marketplace with its Rift gadgets and shook the market. Facebook bought the company in 2014 while Google started investing immediately in VR. Today, most major tech giants like Sony, Facebook, HTC, Google, Apple, Amazon, etc. have invested in building VR devices.
VR and the Gaming World
Gaming was one of the most vital areas of VR application, and still holds the lion’s share. Since the 90s, there had been attempts to introduce VR in games (starting with Sega VR). Other products like Virtual Box and iGlasses followed, but they too failed to appeal to the audience.
In the 2000s, the Wii Remote arrived with a narrow application of VR, which took the market by storm and became an instant success. Other products like PlayStation Move and Kinect arrived, but these products failed to persist for long only because they were not true VR.
Then, since the 2010s and the arrival of Oculus, game developers found a new perspective on integrating games and VR.