Racing Games

Racing Games: How They Evolve (Part 3)

Their Defining Decade

Similar to most other genres of gaming, the 90s would shape as well as defining racing games as you know them these days. The year 1992 was crucial for many reasons. This year, Sega introduced Virtua Racing – it is the most advanced 3D game about racing of its time. For the same year, we saw the release of Formula One Grand Prix, thus giving a brand new spin to the racing simulation’s concept. Lastly, in this year, Super Mario Kart was launched.

In 1994, finally, Electronic Arts tried and struck big in the genre of racing with its first Need For Speed. This game became a huge success as well as kick-starting one of the largest game franchises ever created. In particular, the police-chase element turned into a defining characteristic of future racing games. After that, in 1997, people introduced Gran Turismo. The game provided unprecedented simulation as well as gameplay, which involved elaborate elements such as open-career mode. Not only NFS, but also GT would spawn the most famous racing game franchises.

Still, the 90s were not only about these two franchises. In 1997, Carmageddon came and featured blood as well as violence hitherto unknown for racing games. Regardless of the criticism, it enjoyed immense popularity. It also paved the way for many future developers to add intensity in their racing games. 

Now and the future

In the beginning of the 21st century, the introduction of a lot of better graphics enabled developers to become creative with racing games. The vehicles become more realistic, so is the world that they are set in. In 2007, Colin McRae Dirt was the first game that added the damage feature to the vehicle. NFS, GT, and other established franchises kept spurning more quality games. And new franchises were also created.